Fire Hand
FIRE 4

Fire Hand

  • ATK:
  • 1600

  • DEF:
  • 1000

  • View:
  • 4704




When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 56
Deck 58

Fire Hand — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 58 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Material body, Recovery / Recursion

Why it scores here

Fire Hand's printed text is a conditional, reactive effect: it only fires after an opponent's card destroys it and sends it to the Graveyard, then destroys one monster they control and optionally Special Summons Ice Hand from the Deck. Its evidence is strong on access: it sits in 159 decks at an average of 2.31 copies across 50 archetypes, and Ice Hand is a 94.3% co-partner, so the body-plus-removal pairing is a real, repeated line. Points come from that consistent deck placement and the removal-plus-body conversion, not from its 1600 ATK or Level 4 stats. Combo data is absent, so the conversion and effect scores rest on text reading and are capped at medium confidence.

Axis scores

Axis Score Evidence
Accessibility 70 159 decks run it at 2.31 copies on average and it is paired with Ice Hand in 94.3% of them, but it is a hand/field card with no searcher, so access depends on it being in the opening hand (observed, deck stats).
Combo & Conversion 48 Text converts one opposing monster into a Deck-sourced Ice Hand after a trigger, a fair value but conditional on the opponent destroying the card; no combo boards exist to confirm the line (inferred, from text).
Resource Economy 55 A 1-for-1 removal that can turn into a 2-for-1 when Ice Hand is summoned from the Deck; no refuel or repeated advantage is shown (inferred, from text).
Effect & Interaction 45 Destroys one monster, but the trigger is controlled by the opponent destroying the card, so it is reactive and only sometimes available (inferred, from text).
Material Utility 50 A Level 4 Fire Pyro body is a serviceable generic material, but the card is not a specialised Tuner or attribute enabler (inferred, from text and card stats).
Resilience & Flexibility 45 It works only after destruction by an opponent card, so it is dead in spots where that does not happen; no redundancy beyond Ice Hand is shown (inferred, from text).
Deck-Building Efficiency 70 No garnet or locking restriction; 2 to 3 copies fit cleanly into Traptrix and Artifact builds across 50 archetypes (observed, deck stats).

Calculation

Weight profile: Primary role Removal / Negation; no secondary blend applied to weights. Intrinsic ≈ 56, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Replaces itself with a Deck-sourced Ice Hand after destroying a monster
  • Consistently played across 159 decks and 50 archetypes
  • Broad, clean copy count with no garnet or lock cost

Weaknesses

  • Trigger depends on the opponent destroying it, so it is reactive and not guaranteed
  • Dead in spots where no opposing card destroys it
  • No recorded board evidence to confirm the combo line

Counters / choke points

  • Monsters that avoid being destroyed by opponent card effects or battle
  • Opponent cards that remove the card from the field without destroying it

Best use

Reactive removal with an Ice Hand follow-up body. Decks: Traptrix, Artifact, Geargia. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect text: destroys one monster they control after being destroyed by an opponent card and sent to the Graveyard, then may Special Summon Ice Hand from the Deck; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Present in 159 decks at 2.31 average copies; Ice Hand is a co-partner in 94.3% of decks; Distributed across 50 archetypes with Traptrix and Artifact the largest
  • Inferred: Primary role is reactive removal with a body, not a proactive searcher; Opponent-controlled trigger makes the effect unreliable in most lines
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies assumed legal in every format no usage statistics (StatisticsCard) for archetype inclusion percentages no rulings supplied for the 'in your possession' timing











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